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S&F Prod. |
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Here are all seven maps of Mega Man III. In the zip file, I've included the
program that I wrote to create these maps. The program isn't fast, but it
gets the job done. Also in this zip file I've included three other programs
that will show you all the sprites, tiles and full screen images of Mega Man III.
The zip also contains a short description of the file formats of the data files.
Download Megaman3stuff here, C source code included.
Be sure to read the readme file for instructions on how to prepare the data
files and get the programs to work.
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In the last level of Mega Man III there is a sub-boss called CRORQ. It's a
robot that is controlled by someone. Only the shadow of this driver is known.
When you shoot this robot enough times it will disappear without showing who
controlled this machine. But the data file (DOCBOT.VFR) does contain the image
of the driver:
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Maybe my copy of Mega Man III is corrupted, but I haven't seen the following
enemy in the game. In the data file of the last level (FCASTLE.ZSC) there is
an enemy specified that doesn't show up in my copy. Is this the enemy
that is supposed to appear in the last level?
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At the settings screen type in nd to enable invincibility mode.
If you've done this right, the letter n appears after Start Game.
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- LZW Data Compression The data files of Mega Man III are compressed using the LZW compression algorithm. I used the source code that's on this page to decompress the files.
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